When The Legend of Zelda: Twilight Princess introduced cross-platform for the Wii as well as GameCube in 2006, it fulfilled the desires of several fans that wanted an elder Zelda video game. Ocarina of Time, and also Majora'’ s Mask particularly, had been fairly dark in theme and also art style, while Wind Waker was initially maligned for its cartoonish graphics as well as dynamic colors. Golden Princess verified to be a massive success, selling a lot more copies than Wind Waker, as well as seemingly proved that a practical as well as serious style was the future of Zelda.
Twilight Princess was actually so successful that most of the designers rapidly began servicing a straight sequel to the Tale of Zelda video game, planned to be a side tale comparable to exactly how Majora'’ s Mask connects to Ocarina of Time. However, the task was sidelined so a play test could be developed for what would at some point end up being Link'’ s Weapon Training. Shigeru Miyamoto wished to make a Zelda video game that could use the Wii Zapper, a peripheral developed to house the Wii Remote and Nunchuck for playing shooters.Read more romshub.com At website Articles He guaranteed the Twilight Princess dev group that if the prototype video game flopped in a focus group test, Nintendo would certainly change gears to the follow up that had already started being created. The Crossbow Training was an enormous success in play tests however, as well as Miyamoto'’ s vision came true, with a Twilight Princess follow up never ever seeing the light of day.
The details originates from a video clip by DidYouKnowGaming on YouTube regarding different Zelda video games that never ever completed development. A sequel for Crossbow Training was also pitched, intending to introduce competitive multiplayer and also potentially a first individual viewpoint, yet was denied by Nintendo. Other follows up, such as a follow-up to Wind Waker on the Video Game Boy Advance and a 3rd Four Swords game on the DS, never ever took off either.
A Direct Twilight Princess Follow Up Could Have Been Great
The Hyrule of Twilight Princess is huge and also expansive. It'’ s not quite as freely vast as the Great Sea in Wind Waker, however the setup absolutely can have introduced brand-new region for a Golden Princess follow up. After all, an entire various other land similar to Majora'’ s Mask ‘ s Termina can have been created if necessary. Twilight Princess features some of Zelda'’ s best dungeons, as well as introduces creative products really late in the game, where their usage is limited. A follow up could have allowed for several of the late video game ideas to be more fleshed out or used in brand-new methods.
This is especially true for the Dual Clawshot, which was given to the gamer in the game'’ s final dungeon before Hyrule Castle and also was so enjoyable that it must have been given the opportunity to be used in even more circumstances. Followers needed to wait five years to get their hands on the thing again when the Double Clawshot came back in Skyward Sword. It'’ s unfavorable that the Golden Princess follow up never came to fruition, thinking about the compelling narrative options taking care of Midna as well as the Twilight World, and it'’ s a lot more discouraging to hear that it never happened since it was usurped by a shooter spin-off.